Snapshotmaster · 0093244
Nodes, scripts, resources, physics, and rendering synchronize through the engine's scene-tree loop.
Click a building or route
System map8 components · 9 connections
130%
Connections
BuildingsEntryServiceComputeStorageRuntimeToolingExternal
Terms, in plain English
SceneTreeGodot's main loop and owner of the active hierarchy of nodes.
How to study this repo
- 1Boot the engine
Trace subsystem initialization into SceneTree selection and iteration.
- 2Process one node
Follow a frame notification into an attached GDScript method.
- 3Cross a server boundary
See how scene state is represented in physics and rendering services.